Constructible Authentic Representations: Designing Video Games that Enable Players to Utilize Knowledge Developed In-Game to Reason About Science
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چکیده
منابع مشابه
Constructible Authentic Representations: Designing Video Games that Enable Players to Utilize Knowledge Developed In-Game to Reason About Science
While video games have become a source of excitement for educational designers, creating informal game experiences that players can draw on when thinking and reasoning in non-game contexts has proved challenging. In this paper we present a design principle for creating educational video games that enables players to draw on knowledge resources gained in-game to reason about non-game phenomena. ...
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The relationship between games and learning has, predominantly, either treated games as potential educational content or only considered the social contexts of learning from games at a general level. A methodology has been developed that permits the detailed analysis of how people learn from particular instances of game play. This is used to study two approaches to playing Deus Ex, one involvin...
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Thomas Pietraho pointed out a problem in the proof of one of the main results in “Left cells and constructible representations”, Represent. Theory 9 (2005), 385–416. The purpose of this note is to correct this problem. The author is grateful to Thomas Pietraho for pointing out a problem in the proof of [2, Theorem 3.7(b)]. That problem is caused by a reference to [2, Remark 2.4], which in turn ...
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ژورنال
عنوان ژورنال: Technology, Knowledge and Learning
سال: 2014
ISSN: 2211-1662,2211-1670
DOI: 10.1007/s10758-014-9214-8